source: experimental/distortionNG/shaderIntensityMap.frag @ 387

Last change on this file since 387 was 363, checked in by Torben Dannhauer, 12 years ago
File size: 376 bytes
Line 
1uniform sampler2DRect sceneTexture;
2uniform sampler2DRect intensityMapTexture;
3varying vec2 texcoord_scene;
4varying vec2 texcoord_intensityMap;
5
6void main(void)
7{
8        vec4 sceneColor;
9        vec4 blendColor;
10
11        sceneColor = texture2DRect(sceneTexture, gl_FragCoord);
12        blendColor = texture2DRect(intensityMapTexture, gl_FragCoord);
13        gl_FragColor = sceneColor * blendColor;
14}
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