source: experimental/distortionNG/shaderIntensityMap.frag @ 393

Last change on this file since 393 was 393, checked in by Torben Dannhauer, 12 years ago

ProjectSyntropy? Distortion works! It a alpha version, some bugs are still not hunted down.

File size: 274 bytes
RevLine 
[363]1uniform sampler2DRect sceneTexture;
2uniform sampler2DRect intensityMapTexture;
3
[392]4varying vec2 texCoord;
5
[363]6void main(void)
7{
[393]8        vec4 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord);
[392]9       
[393]10        gl_FragColor = blendColor * texture2DRect( sceneTexture, texCoord) ;
[363]11}
Note: See TracBrowser for help on using the repository browser.