source:
experimental/distortionNG/shaderIntensityMap.frag
@
390
Last change on this file since 390 was 363, checked in by , 13 years ago | |
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File size: 376 bytes |
Rev | Line | |
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[363] | 1 | uniform sampler2DRect sceneTexture; |
2 | uniform sampler2DRect intensityMapTexture; | |
3 | varying vec2 texcoord_scene; | |
4 | varying vec2 texcoord_intensityMap; | |
5 | ||
6 | void main(void) | |
7 | { | |
8 | vec4 sceneColor; | |
9 | vec4 blendColor; | |
10 | ||
11 | sceneColor = texture2DRect(sceneTexture, gl_FragCoord); | |
12 | blendColor = texture2DRect(intensityMapTexture, gl_FragCoord); | |
13 | gl_FragColor = sceneColor * blendColor; | |
14 | } |
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