source: experimental/distortionNG/shader.vert @ 363

Last change on this file since 363 was 338, checked in by Torben Dannhauer, 12 years ago
File size: 245 bytes
Line 
1varying vec2 texcoord_scene;
2varying vec2 texcoord_intensityMap;
3
4void main()
5{
6        gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
7        texcoord_scene = vec2(gl_MultiTexCoord0.xy);
8        texcoord_intensityMap = vec2(gl_MultiTexCoord1.xy);
9}
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