source: experimental/distortionNG/shader.frag @ 336

Last change on this file since 336 was 336, checked in by Torben Dannhauer, 12 years ago
File size: 444 bytes
Line 
1uniform sampler2DRect sceneTexture;
2uniform sampler2DRect intensityMapTexture;
3in varying vec2 texcoord_scene;
4in varying vec2 texcoord_intensityMap;
5
6void main(void)
7{
8        vec4 sceneColor;
9        vec4 blendColor;
10
11        //sceneColor = texture2DRect(sceneTexture, texcoord_scene);
12        sceneColor = texture2DRect(sceneTexture, gl_FragCoord);
13        blendColor = texture2DRect(intensityMapTexture, gl_FragCoord);
14        gl_FragColor = sceneColor * blendColor;
15}
Note: See TracBrowser for help on using the repository browser.