source: experimental/distortionNG/shader.frag @ 334

Last change on this file since 334 was 334, checked in by Torben Dannhauer, 12 years ago
File size: 388 bytes
Line 
1uniform sampler2D sceneTexture;
2uniform sampler2D intensityMapTexture;
3varying vec2 texcoord_scene;
4varying vec2 texcoord_intensityMap;
5
6void main(void)
7{
8        vec4 sceneColor;
9        vec4 blendColor;
10
11        sceneColor = texture2D(sceneTexture, texcoord_scene);
12        blendColor = texture2D(intensityMapTexture, gl_FragCoord);
13        //gl_FragColor = vec4( 1.,1.,1.,1.);
14        gl_FragColor = sceneColor;
15}
Note: See TracBrowser for help on using the repository browser.