/* osgVisual test. distortionNG, experimental. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "extViewer.h" #include "distortionNG.h" #include #include #include #include #include #include #include #include #include #include #include #include int main(int argc, char** argv) { osg::ArgumentParser arguments(&argc, argv); // construct the viewer. extViewer viewer(arguments); osg::Image* intMap = osgDB::readImageFile("intensitymap.png"); if (!intMap) { osg::notify(osg::WARN) << "Couldn't find intensity map, quiting." << std::endl; return -1; } viewer.setUpViewForManualDistortion(0, intMap); // set up the camera manipulators. { osg::ref_ptr keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); std::string pathfile; char keyForAnimationPath = '5'; while (arguments.read("-p",pathfile)) { osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile); if (apm || !apm->valid()) { unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); keyswitchManipulator->selectMatrixManipulator(num); ++keyForAnimationPath; } } viewer.setCameraManipulator( keyswitchManipulator.get() ); } // add the state manipulator viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); // add the stats handler viewer.addEventHandler(new osgViewer::StatsHandler); // add the record camera path handler viewer.addEventHandler(new osgViewer::RecordCameraPathHandler); // add the window size toggle handler viewer.addEventHandler(new osgViewer::WindowSizeHandler); // add the thread model handler viewer.addEventHandler(new osgViewer::ThreadingHandler); // add the help handler viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage())); // add the LOD Scale handler viewer.addEventHandler(new osgViewer::LODScaleHandler); // add the screen capture handler viewer.addEventHandler(new osgViewer::ScreenCaptureHandler); // load the nodes from the commandline arguments. osg::Node* rootnode = osgDB::readNodeFiles(arguments); if (!rootnode) { rootnode = osgDB::readNodeFile("cow.osgt"); if(!rootnode) { osg::notify(osg::WARN)<<"Warning: no valid data loaded, please specify a database on the command line."<=180° zu erreichen werden nicht unterstützt da hierfür ein Camera Setup nötig wäre, welches nicht im distortion-Container gespeichert wird (Sonderfall, zu speziell für das Dist-Framework) * * * modul Funktionen / Description * * [postponed] plugin .dist load / Save distContainers loads and saves via serializers the distortion container from/to file. Can potentially be replaced by a simple extension alias to osgt|b|x * * * [done] Distortion Container Beinhaltet die folgenden Distortion Details: * - Blendmap (osgImage) * - Mesh Dimensions (rows, columns) * - Mesh Type (GLenum QUAD_STRIP, ...) * - textureUnit for Scene RTT (z.B.: 0) * - textureUnit for blendmap (z.B.: 1) * - screenNum * - slaveCam projectionOffset (wird mit der vom master multipliziert und auf die slave cam angewendet, meist identity) * - slaveCam viewOffset (wird mit der vom master multipliziert und auf die slave cam angewendet, verwendet für translation und rotation offset) * * need to add setter/getter as well as the serializer macros. * * Besitz: Da osgViewer distSets ohne Manipulationsmöglichkeit konsumieren können soll, muss der COntainer vom Vierwer verwaltet werden. * * osgViewer load and apply distortion (apply via setupDistortion(...) * setUpIntensityMapBlending(string filepath, int rrtTexUnit=1, int scenTexUnit=0): simple function providing a file path, and optionally the texUnits to use. Wil invoke the more detailed funtion for setup. * setUpIntensityMapBlending(osg::StateSet* stateset, osg::Image* intensityMap, unsigned int screenNum, int rttSceneTextureUnit, int intensityMapTextureUnit) * * * distortionManipulator abgeleitet von osgGA::GUIEventHandler * Grundfunktionen: * [done] - Key to Show Distortion Mesh / Intensity Map / none * - Key to Save distortion Container - via plugin * [done] - Key to toggle MANUAL mode between blending und distortion setup * [done] - Key to toggle distortion setup: * DISABLED distortion/blending modifications are forbidden (ggfs. beim Verlassen von DISABLED ggf. auf singleThreaded wechseln und beim aktivieren von DISABLED wieder auf das alte threadingmodel. Alternativ die data variance des meshes/Blendmap beeinflussen) * MANUAL distortion/blending modification via mouse Selection and drag'n'drop * DELEGATED distortion/blending modification by calling a foreign class or calling a subclassed function * [done] - Key to control if mouse drags affects mesh coordinates or rttScene texture coordinates. Default: Mesh coordinates. * - Key to reset Distortion. * [done] - Key to reset Blending. * * Die Funktion handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa ): * DISABLED: ignorieren * MANUAL : auf mouse selection und drags horchen und auf Distortion Anwenden. bei keys die obigen funktionen realisieren * DELEGATED : beim typ FRAME die Distortion zur Veränderung stellen indem der Pointer an die bearbeitende Funktion übergeben wird: * subsclassed function aufrufen bzw foreignClass->delegateDistortionSetup(distContainer& container) * * Vertex Highlighter für die manuelle Verzerrung soll nur eingeblendet werden wenn der Betriebsmodus MANUAL ist. * * * * */