1 | /* osgVisual test. distortionNG, experimental. |
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2 | * |
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3 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
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4 | * of this software and associated documentation files (the "Software"), to deal |
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5 | * in the Software without restriction, including without limitation the rights |
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6 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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7 | * copies of the Software, and to permit persons to whom the Software is |
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8 | * furnished to do so, subject to the following conditions: |
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9 | * |
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10 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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11 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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12 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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13 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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14 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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15 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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16 | * THE SOFTWARE. |
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17 | */ |
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18 | |
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19 | #include "extViewer.h" |
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20 | |
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21 | #include <osg/Switch> |
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22 | #include <osg/PolygonOffset> |
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23 | #include <osg/Texture2D> |
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24 | #include <osg/TextureRectangle> |
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25 | #include <osg/TexMat> |
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26 | #include <osg/ComputeBoundsVisitor> |
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27 | #include <osg/Vec2> |
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28 | |
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29 | #include <osgDB/ReadFile> |
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30 | #include <osgDB/FileUtils> |
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31 | |
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32 | #include <osgUtil/SmoothingVisitor> |
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33 | |
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34 | |
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35 | extViewer::extViewer() : Viewer() |
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36 | { |
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37 | } |
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38 | |
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39 | extViewer::extViewer(osg::ArgumentParser& arguments) : Viewer(arguments) |
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40 | { |
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41 | // Add help for command-line options here |
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42 | arguments.getApplicationUsage()->addCommandLineOption("--distort","load distortion file and set up geometrical distortion for viewer. This includes blending"); |
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43 | arguments.getApplicationUsage()->addCommandLineOption("--blend","Set up viewer for simple intensity map blending."); |
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44 | |
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45 | std::string distortionSetFilename = ""; |
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46 | std::string intensityMapFilename = ""; |
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47 | while( arguments.read("--blend",intensityMapFilename) ) {} |
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48 | while( arguments.read("--distort",distortionSetFilename) ) {} |
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49 | |
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50 | if( !intensityMapFilename.empty() ) |
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51 | { |
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52 | OSG_ALWAYS<<"Pure blendmap setup with : "<<intensityMapFilename<<std::endl; |
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53 | setUpIntensityMapBlending(intensityMapFilename); |
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54 | } |
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55 | else if( !distortionSetFilename.empty() ) |
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56 | { |
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57 | OSG_ALWAYS<<"Set up distortion by loaded distortionSet: "<<distortionSetFilename<<std::endl; |
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58 | |
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59 | osg::Object* distSet = osgDB::readObjectFile( distortionSetFilename ); |
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60 | if( distSet != NULL ) |
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61 | { |
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62 | OSG_ALWAYS<<"read distortionSet success"<<std::endl; |
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63 | setUpViewForManualDistortion(static_cast<osgViewer::DistortionSet*>(distSet)); |
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64 | } |
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65 | else |
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66 | { |
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67 | OSG_ALWAYS<<"read distortionSet failed"<<std::endl; |
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68 | } |
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69 | } |
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70 | |
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71 | } |
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72 | |
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73 | extViewer::extViewer(const osgViewer::Viewer& viewer, const osg::CopyOp& copyop) : Viewer(viewer, copyop) |
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74 | { |
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75 | |
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76 | } |
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77 | |
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78 | extViewer::~extViewer() |
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79 | { |
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80 | |
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81 | } |
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82 | |
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83 | static osg::Geometry* createMesh(const osg::Vec3& origin, const osg::Vec3& widthVector, const osg::Vec3& heightVector, unsigned int columns, unsigned int rows, const osg::Matrix& projectorMatrix) |
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84 | { |
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85 | // Create Quad to render on |
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86 | osg::ref_ptr<osg::Geometry> geom = new osg::Geometry; |
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87 | |
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88 | geom->setUseDisplayList( false ); |
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89 | |
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90 | osg::Vec3 xAxis(widthVector); |
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91 | float width = widthVector.length(); |
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92 | xAxis /= width; |
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93 | |
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94 | osg::Vec3 yAxis(heightVector); |
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95 | float height = heightVector.length(); |
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96 | yAxis /= height; |
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97 | |
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98 | osg::Vec3 dx = xAxis*(width/((float)(columns-1))); |
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99 | osg::Vec3 dy = yAxis*(height/((float)(rows-1))); |
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100 | |
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101 | |
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102 | // Create vertices and coordinates |
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103 | osg::Vec3Array* vertices = new osg::Vec3Array; |
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104 | osg::Vec2Array* texcoords0 = new osg::Vec2Array; |
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105 | osg::Vec4Array* colors = new osg::Vec4Array; |
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106 | |
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107 | geom->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED); |
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108 | |
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109 | for ( unsigned int row=0; row<rows; row++ ) |
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110 | { |
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111 | for ( unsigned int col=0; col<columns; col++ ) |
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112 | { |
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113 | // Create coordinates of the mesh node (geometry). |
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114 | vertices->push_back( origin+dy*row+dx*col ); |
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115 | |
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116 | // Create tex coordinates |
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117 | osg::Vec2 texcoord = osg::Vec2((float)col/(float)(columns-1), (float)row/(float)(rows-1)); |
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118 | |
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119 | // Set Coordinates for RTT-Texture (scene rendering) |
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120 | texcoords0->push_back( texcoord ); |
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121 | |
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122 | // Set Color of the mesh node |
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123 | colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); |
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124 | } |
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125 | } |
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126 | |
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127 | // Pass the created vertex array to the points geometry object. |
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128 | geom->setUseVertexBufferObjects( true ); |
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129 | geom->setVertexArray(vertices); |
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130 | |
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131 | geom->setColorArray(colors); |
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132 | geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX); |
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133 | |
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134 | geom->setTexCoordArray(0,texcoords0); |
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135 | |
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136 | // Quads grid |
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137 | for ( unsigned int row=0; row<rows-1; row++ ) // each strip consists of two affected vertex rows, so we need only row-1 strips. |
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138 | { |
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139 | osg::ref_ptr<osg::DrawElementsUInt> de = new osg::DrawElementsUInt(osg::PrimitiveSet::QUAD_STRIP, columns*2); // columns*2 = number of involved vertices for this strip. |
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140 | for ( unsigned int col=0; col<columns; col++ ) |
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141 | { |
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142 | (*de)[col*2 + 0] = row*columns + col; |
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143 | (*de)[col*2 + 1] = (row+1)*columns + col; |
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144 | } |
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145 | geom->addPrimitiveSet( de.get() ); |
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146 | } |
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147 | |
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148 | //// Triangle grid |
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149 | //for ( unsigned int row=0; row<rows-1; row++ ) // each strip consists of two affected vertex rows, so we need only row-1 strips. |
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150 | //{ |
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151 | // osg::ref_ptr<osg::DrawElementsUInt> de = new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLE_STRIP, columns * 2 ); |
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152 | // for ( unsigned int col=0; col<columns; col++ ) |
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153 | // { |
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154 | // (*de)[col*2 + 0] = row*columns + col; |
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155 | // (*de)[col*2 + 1] = (row+1)*columns + col; |
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156 | // } |
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157 | // geom->addPrimitiveSet( de.get() ); |
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158 | //} |
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159 | |
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160 | return geom.release(); |
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161 | } |
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162 | |
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163 | |
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164 | void extViewer::setUpViewForManualDistortion(osgViewer::DistortionSet* distSet, unsigned int screenNum, const osg::Matrixd& projectorMatrix) |
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165 | { |
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166 | OSG_INFO<<"View::setUpViewForManualDistortion(sn="<<screenNum<<")"<<std::endl; |
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167 | |
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168 | if(distSet == NULL) |
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169 | { |
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170 | OSG_NOTICE<<"Error, no DistortionSet specified, cannot setup distortion."<<std::endl; |
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171 | return; |
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172 | } |
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173 | _distortionSet = distSet; |
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174 | |
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175 | osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); |
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176 | if (!wsi) |
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177 | { |
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178 | OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl; |
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179 | return; |
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180 | } |
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181 | |
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182 | osg::GraphicsContext::ScreenIdentifier si; |
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183 | si.readDISPLAY(); |
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184 | |
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185 | // displayNum has not been set so reset it to 0. |
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186 | if (si.displayNum<0) si.displayNum = 0; |
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187 | |
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188 | si.screenNum = screenNum; |
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189 | |
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190 | unsigned int width, height; |
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191 | wsi->getScreenResolution(si, width, height); |
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192 | |
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193 | osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; |
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194 | traits->hostName = si.hostName; |
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195 | traits->displayNum = si.displayNum; |
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196 | traits->screenNum = si.screenNum; |
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197 | traits->x = 0; |
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198 | traits->y = 0; |
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199 | traits->width = width; |
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200 | traits->height = height; |
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201 | traits->windowDecoration = false; |
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202 | traits->doubleBuffer = true; |
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203 | traits->sharedContext = 0; |
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204 | |
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205 | osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get()); |
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206 | if (!gc) |
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207 | { |
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208 | OSG_NOTICE<<"GraphicsWindow has not been created successfully."<<std::endl; |
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209 | return; |
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210 | } |
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211 | |
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212 | // Set up projection Matrix as it is done in View::setUpViewOnSingleScreen( |
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213 | double fovy, aspectRatio, zNear, zFar; |
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214 | _camera->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar); |
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215 | |
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216 | double newAspectRatio = double(traits->width) / double(traits->height); |
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217 | double aspectRatioChange = newAspectRatio / aspectRatio; |
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218 | if (aspectRatioChange != 1.0) |
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219 | { |
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220 | _camera->getProjectionMatrix() *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0); |
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221 | } |
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222 | |
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223 | |
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224 | int tex_width = width; |
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225 | int tex_height = height; |
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226 | |
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227 | int camera_width = tex_width; |
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228 | int camera_height = tex_height; |
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229 | |
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230 | osg::TextureRectangle* sceneTexture = new osg::TextureRectangle; |
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231 | |
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232 | sceneTexture->setTextureSize(tex_width, tex_height); |
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233 | sceneTexture->setInternalFormat(GL_RGB); |
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234 | sceneTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); |
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235 | sceneTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); |
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236 | sceneTexture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE); |
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237 | sceneTexture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE); |
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238 | |
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239 | |
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240 | #if 0 |
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241 | osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW; |
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242 | GLenum buffer = GL_FRONT; |
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243 | #else |
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244 | osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT; |
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245 | GLenum buffer = GL_FRONT; |
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246 | #endif |
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247 | |
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248 | // Scene camera |
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249 | { |
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250 | osg::ref_ptr<osg::Camera> camera = new osg::Camera; |
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251 | camera->setName("Scene cam"); |
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252 | camera->setGraphicsContext(gc.get()); |
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253 | camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height)); |
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254 | camera->setDrawBuffer(buffer); |
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255 | camera->setReadBuffer(buffer); |
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256 | camera->setAllowEventFocus(false); |
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257 | // tell the camera to use OpenGL frame buffer object where supported. |
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258 | camera->setRenderTargetImplementation(renderTargetImplementation); |
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259 | // attach the texture and use it as the color buffer. |
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260 | camera->attach(osg::Camera::COLOR_BUFFER, sceneTexture); |
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261 | |
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262 | addSlave(camera.get(), _distortionSet->getProjectionOffset(), _distortionSet->getViewOffset() ); |
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263 | |
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264 | } |
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265 | |
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266 | // distortion correction set up. |
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267 | { |
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268 | osg::ref_ptr<osg::Switch> root = _distortionSet->getDistortionInternals(); |
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269 | osg::Geode* meshGeode = new osg::Geode(); |
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270 | root->addChild(meshGeode, true); // Child #0 (adds mesh,shader,.. so camera renders mesh (and thus render the scene)) |
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271 | |
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272 | |
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273 | // new we need to add the scene texture to the mesh, we do so by creating a |
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274 | // StateSet to contain the Texture StateAttribute. |
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275 | osg::StateSet* stateset = meshGeode->getOrCreateStateSet(); |
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276 | stateset->setTextureAttributeAndModes(_distortionSet->getTexUnitScene(), sceneTexture,osg::StateAttribute::ON); |
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277 | stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); |
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278 | |
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279 | osg::TexMat* texmat = new osg::TexMat; |
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280 | texmat->setScaleByTextureRectangleSize(true); |
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281 | stateset->setTextureAttributeAndModes(_distortionSet->getTexUnitScene(), texmat, osg::StateAttribute::ON); |
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282 | |
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283 | osg::Geometry* distortionMesh = createMesh(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(width,0.0f,0.0f), osg::Vec3(0.0f,height,0.0f), _distortionSet->getDistortionMeshColumns(), _distortionSet->getDistortionMeshColumns(), projectorMatrix); |
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284 | meshGeode->addDrawable(distortionMesh); |
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285 | |
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286 | setUpIntensityMapBlending(_distortionSet, screenNum); |
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287 | |
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288 | osg::ref_ptr<osg::Camera> camera = new osg::Camera; |
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289 | camera->setGraphicsContext(gc.get()); |
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290 | camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT ); |
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291 | camera->setClearColor( osg::Vec4(0.0,0.0,0.0,1.0) ); |
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292 | camera->setViewport(new osg::Viewport(0, 0, width, height)); |
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293 | GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; |
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294 | camera->setDrawBuffer(buffer); |
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295 | camera->setReadBuffer(buffer); |
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296 | camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF); |
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297 | camera->setAllowEventFocus(false); |
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298 | camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE); |
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299 | //camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); |
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300 | |
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301 | camera->setProjectionMatrixAsOrtho2D(0,width,0,height); |
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302 | camera->setViewMatrix(osg::Matrix::identity()); |
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303 | |
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304 | camera->addChild(root); |
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305 | _distortionSet->setDistortionCamera( camera ); |
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306 | |
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307 | // Ensure selector is visible: |
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308 | meshGeode->getOrCreateStateSet()->setMode( GL_LIGHTING, osg::StateAttribute::OFF ); |
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309 | meshGeode->getOrCreateStateSet()->setAttributeAndModes( new osg::PolygonOffset(1.0f, 1.0f) ); |
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310 | |
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311 | camera->setName("Dist Cam"); |
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312 | |
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313 | addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false); |
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314 | } |
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315 | } |
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316 | |
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317 | void extViewer::setUpIntensityMapBlending(osgViewer::DistortionSet* distSet, unsigned int screenNum) |
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318 | { |
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319 | osg::Image* intensityMap = _distortionSet->getIntensityMap(); |
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320 | osg::StateSet* stateset = _distortionSet->getDistortionInternals()->getChild(osgViewer::DistortionSet::MESH)->getOrCreateStateSet(); |
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321 | |
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322 | if(intensityMap == NULL) return; |
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323 | |
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324 | if(stateset == NULL) |
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325 | { |
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326 | OSG_NOTICE<<"Error, no intensityMap or stateset for intensityMapBlending specified."<<std::endl; |
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327 | return; |
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328 | } |
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329 | |
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330 | osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); |
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331 | if (!wsi) |
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332 | { |
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333 | OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl; |
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334 | return; |
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335 | } |
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336 | |
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337 | osg::GraphicsContext::ScreenIdentifier si; |
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338 | si.readDISPLAY(); |
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339 | |
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340 | // displayNum has not been set so reset it to 0. |
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341 | if (si.displayNum<0) si.displayNum = 0; |
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342 | |
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343 | si.screenNum = screenNum; |
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344 | |
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345 | unsigned int width, height; |
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346 | wsi->getScreenResolution(si, width, height); |
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347 | |
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348 | // Resize intensityMap if the dimensions are wrong |
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349 | if(intensityMap->s()!=width || intensityMap->t()!=height) |
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350 | intensityMap->scaleImage(width, height, intensityMap->r()); |
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351 | |
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352 | osg::TextureRectangle* intensityMapTexture = new osg::TextureRectangle(intensityMap); |
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353 | intensityMapTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); |
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354 | intensityMapTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); |
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355 | intensityMapTexture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE); |
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356 | intensityMapTexture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE); |
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357 | |
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358 | stateset->setTextureAttributeAndModes(_distortionSet->getTexUnitIntensityMap(), intensityMapTexture, osg::StateAttribute::ON); |
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359 | |
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360 | // create shader for blending |
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361 | osg::Program* IntensityMapProgram = new osg::Program; |
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362 | IntensityMapProgram->setName( "intensityMapBlending" ); |
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363 | osg::Shader* shaderIntensityMap = osg::Shader::readShaderFile( osg::Shader::FRAGMENT, "shaderIntensityMap.frag" ); |
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364 | shaderIntensityMap->setName("shaderIntensityMap"); |
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365 | _distortionSet->setShaderIntensityMap( shaderIntensityMap ); |
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366 | |
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367 | if ( shaderIntensityMap ) |
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368 | { |
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369 | IntensityMapProgram->addShader( shaderIntensityMap ); |
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370 | stateset->addUniform( new osg::Uniform("sceneTexture", (int)_distortionSet->getTexUnitScene()) ); |
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371 | stateset->addUniform( new osg::Uniform("intensityMapTexture", (int)_distortionSet->getTexUnitIntensityMap()) ); |
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372 | stateset->setAttributeAndModes(IntensityMapProgram, osg::StateAttribute::ON); |
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373 | } |
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374 | } |
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375 | |
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376 | void extViewer::setUpIntensityMapBlending(std::string intensityMap) |
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377 | { |
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378 | // Try to load intensityMap |
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379 | osg::Image* intMap = osgDB::readImageFile(intensityMap); |
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380 | if (!intMap) |
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381 | { |
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382 | osg::notify(osg::WARN) << "Quitting, couldn't find intensity map: " << intensityMap << std::endl; |
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383 | return; |
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384 | } |
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385 | |
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386 | // Create DistortionSet |
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387 | osgViewer::DistortionSet* ds = new osgViewer::DistortionSet(); |
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388 | ds->setIntensityMap( intMap ); |
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389 | ds->setDistortionMeshRows( 2 ); |
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390 | ds->setDistortionMeshColumns( 2 ); |
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391 | ds->setTexUnitScene( 0 ); |
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392 | ds->setTexUnitIntensityMap( 1 ); |
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393 | |
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394 | setUpViewForManualDistortion(ds); |
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395 | } |
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