source: experimental/distortionNG/distortionNG.vcxproj @ 432

Last change on this file since 432 was 431, checked in by Torben Dannhauer, 11 years ago

Upgrade to OSG 3.3.0 layout and MSVC 2012.3

File size: 11.0 KB
RevLine 
[431]1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Debug|x64">
9      <Configuration>Debug</Configuration>
10      <Platform>x64</Platform>
11    </ProjectConfiguration>
12    <ProjectConfiguration Include="Release|Win32">
13      <Configuration>Release</Configuration>
14      <Platform>Win32</Platform>
15    </ProjectConfiguration>
16    <ProjectConfiguration Include="Release|x64">
17      <Configuration>Release</Configuration>
18      <Platform>x64</Platform>
19    </ProjectConfiguration>
20  </ItemGroup>
21  <PropertyGroup Label="Globals">
22    <ProjectGuid>{5A40C2C2-1D46-490F-AEA1-AB569BD5714A}</ProjectGuid>
23    <RootNamespace>distortionNG</RootNamespace>
24    <Keyword>Win32Proj</Keyword>
25  </PropertyGroup>
26  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
27  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
28    <ConfigurationType>Application</ConfigurationType>
29    <PlatformToolset>v110</PlatformToolset>
30    <CharacterSet>Unicode</CharacterSet>
31    <WholeProgramOptimization>true</WholeProgramOptimization>
32  </PropertyGroup>
33  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
34    <ConfigurationType>Application</ConfigurationType>
35    <PlatformToolset>v110</PlatformToolset>
36    <CharacterSet>Unicode</CharacterSet>
37  </PropertyGroup>
38  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
39    <ConfigurationType>Application</ConfigurationType>
40    <PlatformToolset>v110</PlatformToolset>
41    <CharacterSet>Unicode</CharacterSet>
42    <WholeProgramOptimization>true</WholeProgramOptimization>
43  </PropertyGroup>
44  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
45    <ConfigurationType>Application</ConfigurationType>
46    <PlatformToolset>v110</PlatformToolset>
47    <CharacterSet>Unicode</CharacterSet>
48  </PropertyGroup>
49  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
50  <ImportGroup Label="ExtensionSettings">
51  </ImportGroup>
52  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
53    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
54  </ImportGroup>
55  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
56    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
57  </ImportGroup>
58  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
59    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
60  </ImportGroup>
61  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
62    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
63  </ImportGroup>
64  <PropertyGroup Label="UserMacros" />
65  <PropertyGroup>
66    <_ProjectFileVersion>11.0.60610.1</_ProjectFileVersion>
67  </PropertyGroup>
68  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
69    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
70    <IntDir>$(Configuration)\</IntDir>
71    <LinkIncremental>true</LinkIncremental>
72  </PropertyGroup>
73  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
74    <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
75    <IntDir>$(Platform)\$(Configuration)\</IntDir>
76    <LinkIncremental>true</LinkIncremental>
77  </PropertyGroup>
78  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
79    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
80    <IntDir>$(Configuration)\</IntDir>
81    <LinkIncremental>false</LinkIncremental>
82  </PropertyGroup>
83  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
84    <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
85    <IntDir>$(Platform)\$(Configuration)\</IntDir>
86    <LinkIncremental>false</LinkIncremental>
87  </PropertyGroup>
88  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
89    <ClCompile>
90      <Optimization>Disabled</Optimization>
91      <AdditionalIncludeDirectories>$(OSG_ROOT)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
92      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
93      <MinimalRebuild>false</MinimalRebuild>
94      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
95      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
96      <PrecompiledHeader />
97      <WarningLevel>Level3</WarningLevel>
98      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
99    </ClCompile>
100    <Link>
101      <AdditionalDependencies>OpenThreadsd.lib;osgd.lib;osgDBd.lib;osgUtild.lib;osgGAd.lib;osgViewerd.lib;osgTextd.lib;osgTerraind.lib;opengl32.lib;D:\OpenSceneGraph\3rdParty_x86_x64\x64\lib\zlibD.lib;%(AdditionalDependencies)</AdditionalDependencies>
102      <AdditionalLibraryDirectories>$(OSG_ROOT)\lib\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
103      <GenerateDebugInformation>true</GenerateDebugInformation>
104      <SubSystem>Console</SubSystem>
105      <TargetMachine>MachineX86</TargetMachine>
106    </Link>
107  </ItemDefinitionGroup>
108  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
109    <Midl>
110      <TargetEnvironment>X64</TargetEnvironment>
111    </Midl>
112    <ClCompile>
113      <Optimization>Disabled</Optimization>
114      <AdditionalIncludeDirectories>$(OSG_ROOT)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
116      <MinimalRebuild>false</MinimalRebuild>
117      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
118      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
119      <PrecompiledHeader />
120      <WarningLevel>Level3</WarningLevel>
121      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
122    </ClCompile>
123    <Link>
124      <AdditionalDependencies>OpenThreadsd.lib;osgd.lib;osgDBd.lib;osgUtild.lib;osgGAd.lib;osgViewerd.lib;osgTextd.lib;osgTerraind.lib;opengl32.lib;D:\OpenSceneGraph\3rdParty_x86_x64\x64\lib\zlibD.lib;%(AdditionalDependencies)</AdditionalDependencies>
125      <AdditionalLibraryDirectories>$(OSG_ROOT)\lib\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
126      <GenerateDebugInformation>true</GenerateDebugInformation>
127      <SubSystem>Console</SubSystem>
128      <TargetMachine>MachineX64</TargetMachine>
129    </Link>
130  </ItemDefinitionGroup>
131  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
132    <ClCompile>
133      <Optimization>MaxSpeed</Optimization>
134      <IntrinsicFunctions>true</IntrinsicFunctions>
135      <AdditionalIncludeDirectories>$(OSG_ROOT)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
136      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
137      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
138      <FunctionLevelLinking>true</FunctionLevelLinking>
139      <PrecompiledHeader />
140      <WarningLevel>Level3</WarningLevel>
141      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
142    </ClCompile>
143    <Link>
144      <AdditionalDependencies>OpenThreads.lib;osg.lib;osgDB.lib;osgUtil.lib;osgGA.lib;osgViewer.lib;osgText.lib;osgTerrain.lib;opengl32.lib;D:\OpenSceneGraph\3rdParty_x86_x64\x64\lib\zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
145      <AdditionalLibraryDirectories>$(OSG_ROOT)\lib\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
146      <GenerateDebugInformation>true</GenerateDebugInformation>
147      <SubSystem>Console</SubSystem>
148      <OptimizeReferences>true</OptimizeReferences>
149      <EnableCOMDATFolding>true</EnableCOMDATFolding>
150      <TargetMachine>MachineX86</TargetMachine>
151    </Link>
152  </ItemDefinitionGroup>
153  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
154    <Midl>
155      <TargetEnvironment>X64</TargetEnvironment>
156    </Midl>
157    <ClCompile>
158      <Optimization>MaxSpeed</Optimization>
159      <IntrinsicFunctions>true</IntrinsicFunctions>
160      <AdditionalIncludeDirectories>$(OSG_ROOT)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
161      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
162      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
163      <FunctionLevelLinking>true</FunctionLevelLinking>
164      <PrecompiledHeader />
165      <WarningLevel>Level3</WarningLevel>
166      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
167    </ClCompile>
168    <Link>
169      <AdditionalDependencies>OpenThreads.lib;osg.lib;osgDB.lib;osgUtil.lib;osgGA.lib;osgViewer.lib;osgText.lib;osgTerrain.lib;opengl32.lib;D:\OpenSceneGraph\3rdParty_x86_x64\x64\lib\zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
170      <AdditionalLibraryDirectories>$(OSG_ROOT)\lib\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
171      <GenerateDebugInformation>true</GenerateDebugInformation>
172      <SubSystem>Console</SubSystem>
173      <OptimizeReferences>true</OptimizeReferences>
174      <EnableCOMDATFolding>true</EnableCOMDATFolding>
175      <TargetMachine>MachineX64</TargetMachine>
176    </Link>
177  </ItemDefinitionGroup>
178  <ItemGroup>
179    <ClCompile Include="DistortionManipulator.cpp" />
180    <ClCompile Include="DistortionSet.cpp" />
181    <ClCompile Include="DistortionSetupStrategy.cpp" />
182    <ClCompile Include="DistortionSetupStrategyProjectionDesigner.cpp" />
183    <ClCompile Include="DistortionSetupStrategyProjectSyntropy.cpp" />
184    <ClCompile Include="extViewer.cpp" />
185    <ClCompile Include="main.cpp" />
186  </ItemGroup>
187  <ItemGroup>
188    <ClInclude Include="DistortionManipulator.h" />
189    <ClInclude Include="DistortionSet.h" />
190    <ClInclude Include="DistortionSetupStrategy.h" />
191    <ClInclude Include="DistortionSetupStrategyProjectionDesigner.h" />
192    <ClInclude Include="DistortionSetupStrategyProjectSyntropy.h" />
193    <ClInclude Include="extViewer.h" />
194  </ItemGroup>
195  <ItemGroup>
196    <None Include="shader.vert" />
197    <None Include="shaderIntensityMap.frag" />
198    <None Include="shaderIntensityMapVis.frag" />
199  </ItemGroup>
200  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
201  <ImportGroup Label="ExtensionTargets">
202  </ImportGroup>
203</Project>
Note: See TracBrowser for help on using the repository browser.