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1 | #pragma once |
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2 | |
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3 | #include<osg/Referenced> |
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4 | #include<osg/Geometry> |
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5 | #include<osg/MatrixTransform> |
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6 | |
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7 | #include<osgGA/GUIEventHandler> |
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8 | |
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9 | #include<osgViewer/Viewer> |
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10 | |
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11 | |
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12 | |
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13 | |
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14 | class distortionHandler : public osgGA::GUIEventHandler |
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15 | { |
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16 | |
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17 | public: |
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18 | distortionHandler( osg::Camera* camera, osg::Geometry* distortionMesh ) |
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19 | : _highlighter(0), _camera(camera), _distortionMesh(distortionMesh), _highlightColor( osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f) ) {} |
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20 | |
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21 | void computeSelectedVertex( osgUtil::LineSegmentIntersector::Intersection& result ); |
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22 | bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa ); |
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23 | |
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24 | osg::Geode* createVertexHighlighter(); |
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25 | |
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26 | protected: |
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27 | osg::ref_ptr<osg::Geometry> _highlighter; |
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28 | osg::observer_ptr<osg::Camera> _camera; |
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29 | osg::Geometry* _distortionMesh; |
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30 | const osg::Vec4 _highlightColor; |
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31 | }; |
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32 | |
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33 | |
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34 | |
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35 | class distortionNG : public osg::Referenced |
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36 | { |
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37 | |
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38 | public: |
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39 | distortionNG(); |
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40 | virtual ~distortionNG(); |
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41 | }; |
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