[307] | 1 | #include "distortionNG.h" |
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| 2 | |
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[309] | 3 | #include<osg/Point> |
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| 4 | |
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[313] | 5 | |
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[309] | 6 | #include<osgViewer/Viewer> |
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| 7 | |
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| 8 | |
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| 9 | |
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| 10 | distortionNG::distortionNG() |
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[307] | 11 | { |
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| 12 | } |
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| 13 | |
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[309] | 14 | distortionNG::~distortionNG() |
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[307] | 15 | { |
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| 16 | } |
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[309] | 17 | |
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| 18 | |
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| 19 | |
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| 20 | osg::Geode* distortionHandler::createVertexHighlighter() |
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| 21 | { |
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| 22 | osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(1); |
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| 23 | (*colors)[0] = _highlightColor; |
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| 24 | |
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| 25 | _highlighter = new osg::Geometry; |
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| 26 | _highlighter->setDataVariance( osg::Object::DYNAMIC ); |
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| 27 | _highlighter->setUseDisplayList( false ); |
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| 28 | _highlighter->setUseVertexBufferObjects( true ); |
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| 29 | _highlighter->setVertexArray( new osg::Vec3Array(1) ); |
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| 30 | _highlighter->setColorArray( colors.get() ); |
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| 31 | _highlighter->setColorBinding( osg::Geometry::BIND_OVERALL ); |
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| 32 | _highlighter->addPrimitiveSet( new osg::DrawArrays(GL_POINTS, 0, 1) ); |
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| 33 | |
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| 34 | osg::ref_ptr<osg::Geode> geode = new osg::Geode; |
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| 35 | geode->addDrawable( _highlighter.get() ); |
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[310] | 36 | geode->getOrCreateStateSet()->setAttributeAndModes( new osg::Point(8.0f) ); |
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[309] | 37 | geode->getOrCreateStateSet()->setMode( GL_LIGHTING, osg::StateAttribute::OFF ); |
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| 38 | |
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| 39 | return geode.release(); |
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| 40 | } |
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| 41 | |
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| 42 | bool distortionHandler::handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa ) |
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| 43 | { |
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[310] | 44 | // Only pressing CTRL activates distortion editing |
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| 45 | if ( !(ea.getModKeyMask()&osgGA::GUIEventAdapter::MODKEY_CTRL) ) |
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| 46 | return false; // False means not handled. |
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| 47 | |
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| 48 | |
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| 49 | if ( ea.getEventType() == osgGA::GUIEventAdapter::PUSH && ea.getButton() == osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON ) |
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| 50 | { |
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| 51 | osgViewer::View* viewer = dynamic_cast<osgViewer::View*>(&aa); |
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| 52 | if ( viewer ) |
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| 53 | { |
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| 54 | osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::WINDOW, ea.getX(), ea.getY()); |
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| 55 | osgUtil::IntersectionVisitor iv( intersector.get() ); |
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| 56 | viewer->getCamera()->accept( iv ); |
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| 57 | |
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| 58 | if ( intersector->containsIntersections() ) |
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| 59 | { |
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| 60 | osgUtil::LineSegmentIntersector::Intersection& result = *(intersector->getIntersections().begin()); |
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| 61 | computeSelectedVertex( result ); |
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| 62 | } |
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| 63 | } |
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| 64 | } |
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| 65 | |
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| 66 | if ( ea.getEventType() == osgGA::GUIEventAdapter::DRAG ) |
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| 67 | { |
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| 68 | osg::notify(osg::ALWAYS)<<std::endl<<"ea.getGraphicsContext()="<<ea.getGraphicsContext()<<std::endl; |
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| 69 | osg::notify(osg::ALWAYS)<<"ea.getXnormalized()="<<ea.getXnormalized()<<std::endl; |
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| 70 | osg::notify(osg::ALWAYS)<<"ea.getYnormalized()="<<ea.getYnormalized()<<std::endl; |
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| 71 | osg::notify(osg::ALWAYS)<<"ea.getX()="<<ea.getX()<<std::endl; |
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| 72 | osg::notify(osg::ALWAYS)<<"ea.getXin()="<<ea.getXmin()<<std::endl; |
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| 73 | osg::notify(osg::ALWAYS)<<"ea.getXmax()="<<ea.getXmax()<<std::endl; |
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| 74 | osg::notify(osg::ALWAYS)<<"ea.getY()="<<ea.getY()<<std::endl; |
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| 75 | osg::notify(osg::ALWAYS)<<"ea.getYin()="<<ea.getYmin()<<std::endl; |
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| 76 | osg::notify(osg::ALWAYS)<<"ea.getYmax()="<<ea.getYmax()<<std::endl; |
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| 77 | |
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| 78 | return true; // true means event handeld: not forwarded to the camera manipulator; |
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| 79 | } |
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| 80 | |
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| 81 | |
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| 82 | return false; // False means not handled. |
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[309] | 83 | } |
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| 84 | |
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| 85 | void distortionHandler::computeSelectedVertex( osgUtil::LineSegmentIntersector::Intersection& result ) |
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| 86 | { |
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| 87 | osg::Geometry* geom = dynamic_cast<osg::Geometry*>( result.drawable.get() ); |
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| 88 | if ( !geom || !_highlighter || geom==_highlighter ) |
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| 89 | return; |
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| 90 | |
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| 91 | osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>( geom->getVertexArray() ); |
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| 92 | osg::Vec3Array* selVertices = dynamic_cast<osg::Vec3Array*>( _highlighter->getVertexArray() ); |
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| 93 | if ( !vertices || !selVertices ) |
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| 94 | return; |
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| 95 | |
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| 96 | osg::Vec3 point = result.getWorldIntersectPoint(); |
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| 97 | osg::Matrix matrix = osg::computeLocalToWorld( result.nodePath ); // To compute the intersection vertices in world coordinates not in model coordinates |
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| 98 | //std::cout << "Intersection-indices: Size=" << result.indexList.size() << std::endl; |
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| 99 | const std::vector<unsigned int>& selIndices = result.indexList; |
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| 100 | { |
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| 101 | double maxRatio = 0.0; |
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| 102 | int closestVertexIndex = 0; |
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| 103 | for ( unsigned int i=0; i<3 && i<result.ratioList.size(); i++ ) //iterate through rations and search for max |
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| 104 | { |
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| 105 | if(result.ratioList[i] > maxRatio) |
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| 106 | { |
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| 107 | maxRatio = result.ratioList[i]; |
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| 108 | closestVertexIndex = result.indexList[i]; |
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| 109 | } |
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| 110 | } |
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| 111 | osg::Vec3 vertex = (*vertices)[closestVertexIndex] * matrix; |
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| 112 | selVertices->front() = vertex; |
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| 113 | } |
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| 114 | |
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| 115 | selVertices->dirty(); |
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| 116 | _highlighter->dirtyBound(); |
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| 117 | } |
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