/* osgVisual test. distortionNG, experimental. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #pragma once #include #include #include "DistortionSetupStrategy.h" /** * \brief This class parses the Projection Dsigner specific configuration files. * * @author Torben Dannhauer * @date Aug 2012 */ class CameraConfigParser : public osg::Referenced { public: CameraConfigParser(); virtual ~CameraConfigParser() {}; bool parseConfigFile(const char * filename); bool extractFrustum(std::string data_); bool extractRotation(std::string data_); bool extractTranslation(std::string data_); std::vector getFrustumDataset() {return(frustumValues);} std::vector getRotationDataset() {return(rotationValues);} std::vector getTranslationDataset() {return(translationValues);} bool isConfigParsed() {return configParsed;}; private: bool configParsed; std::vector frustumValues; std::vector rotationValues; std::vector translationValues; }; /** * \brief "Projection Designer" Setup Strategy reads setup files of Projection Designer and configures the distortion accordingly. * * @author Torben Dannhauer, Ludwig Friedmann * @date Aug 2012 */ class DistortionSetupStrategyProjectionDesigner : public DistortionSetupStrategy { public: DistortionSetupStrategyProjectionDesigner(); ~DistortionSetupStrategyProjectionDesigner(); void delegateDistortionSetup(osgViewer::DistortionSet* distortionSet); void setDistortionInputFiles(std::string distortionFile, std::string blendmapFile, std::string frustumFile); std::vector getFrustumDataset() {return parser->getFrustumDataset();}; std::vector getRotationDataset() {return parser->getRotationDataset();}; std::vector getTranslationDataset() {return parser->getTranslationDataset();}; private: bool _distortionInitialized; //Is Distortion already initialized? std::string _blendmapFilename; std::string _frustumFilename; std::string _distortionFilename; osg::Texture* loadTexture( const std::string& fileName ); osg::ref_ptr parser; osg::ref_ptr distortMapTexture; };