1 | #ifndef OSGVIEWER_DistortionSet |
---|
2 | #define OSGVIEWER_DistortionSet 1 |
---|
3 | |
---|
4 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2012 Torben Dannhauer |
---|
5 | * |
---|
6 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
---|
7 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
---|
8 | * (at your option) any later version. The full license is in LICENSE file |
---|
9 | * included with this distribution, and on the openscenegraph.org website. |
---|
10 | * |
---|
11 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
---|
12 | * You have to aquire licenses for all used proprietary modules. |
---|
13 | * |
---|
14 | * This library is distributed in the hope that it will be useful, |
---|
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
17 | * OpenSceneGraph Public License for more details. |
---|
18 | */ |
---|
19 | |
---|
20 | #include <osg/Object> |
---|
21 | #include <osg/Image> |
---|
22 | #include <osg/Matrixd> |
---|
23 | #include <osg/Camera> |
---|
24 | #include <osg/Switch> |
---|
25 | #include <osg/Shader> |
---|
26 | |
---|
27 | namespace osgViewer { |
---|
28 | |
---|
29 | class DistortionSet : public osg::Object |
---|
30 | { |
---|
31 | public: |
---|
32 | enum DistortionInternals { |
---|
33 | MESH = 0, |
---|
34 | HIGHLIGHTER = 1, |
---|
35 | HUD = 2 |
---|
36 | }; |
---|
37 | |
---|
38 | META_Object(osgViewer,DistortionSet); // Required for serializer |
---|
39 | |
---|
40 | DistortionSet(const osgViewer::DistortionSet& ds, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY): // Required for serializer |
---|
41 | _distortionMeshRows(ds._distortionMeshRows), |
---|
42 | _distortionMeshColumns(ds._distortionMeshColumns), |
---|
43 | //osg::PrimitiveSet::Mode _MeshType |
---|
44 | _intensityMap(ds._intensityMap), |
---|
45 | _texUnitScene(ds._texUnitScene), |
---|
46 | _texUnitIntensityMap(ds._texUnitIntensityMap), |
---|
47 | _viewOffset(ds._viewOffset), |
---|
48 | _projectionOffset(ds._projectionOffset), |
---|
49 | _showIntesityMapMapOnly(ds._showIntesityMapMapOnly){} |
---|
50 | |
---|
51 | DistortionSet(); |
---|
52 | virtual ~DistortionSet(); |
---|
53 | |
---|
54 | // Working access |
---|
55 | osg::Image* getIntensityMap() { return _intensityMap; } // Also for manipulating the intensity map |
---|
56 | bool& getShowIntensityMapOnlyAsRef() { return _showIntesityMapMapOnly;} |
---|
57 | |
---|
58 | void setDistortionCamera(osg::Camera* camera) { _camera = camera;} |
---|
59 | osg::Camera* getDistortionCamera() { return _camera.get(); } |
---|
60 | |
---|
61 | osg::Switch* getDistortionInternals() { return _distortionInternals; } |
---|
62 | |
---|
63 | osg::Shader* getShaderIntensityMap() { return shaderIntensityMap; } |
---|
64 | void setShaderIntensityMap(osg::Shader* shader) { shaderIntensityMap = shader; } |
---|
65 | osg::Shader* getShaderIntensityMapVis() { return shaderIntensityMapVis; } |
---|
66 | void setShaderIntensityMapVis(osg::Shader* shader) { shaderIntensityMapVis = shader; } |
---|
67 | |
---|
68 | |
---|
69 | |
---|
70 | // Serializer Access |
---|
71 | void setDistortionMeshRows(int distortionMeshRows) { _distortionMeshRows = distortionMeshRows; } |
---|
72 | int getDistortionMeshRows() const { return _distortionMeshRows; } |
---|
73 | |
---|
74 | void setDistortionMeshColumns(int distortionMeshColumns) { _distortionMeshColumns = distortionMeshColumns; } |
---|
75 | int getDistortionMeshColumns() const { return _distortionMeshColumns; } |
---|
76 | |
---|
77 | void setMeshType(GLenum meshType) { _meshType = meshType; } |
---|
78 | inline GLenum getMeshType() const { return _meshType; } |
---|
79 | |
---|
80 | void setIntensityMap(osg::Image* intensityMap) { _intensityMap = intensityMap; } |
---|
81 | const osg::Image* getIntensityMap() const { return _intensityMap; } |
---|
82 | |
---|
83 | |
---|
84 | void setTexUnitScene(unsigned int texUnitScene) { _texUnitScene = texUnitScene; } |
---|
85 | unsigned int getTexUnitScene() const { return _texUnitScene; } |
---|
86 | |
---|
87 | void setTexUnitIntensityMap(unsigned int texUnitIntensityMap) { _texUnitIntensityMap = texUnitIntensityMap; } |
---|
88 | unsigned int getTexUnitIntensityMap() const { return _texUnitIntensityMap; } |
---|
89 | |
---|
90 | void setViewOffset(const osg::Matrixd& viewOffset) { _viewOffset = viewOffset; } |
---|
91 | const osg::Matrixd& getViewOffset() const { return _viewOffset; } |
---|
92 | |
---|
93 | void setProjectionOffset(const osg::Matrixd& projectionOffset) { _projectionOffset = projectionOffset; } |
---|
94 | const osg::Matrixd& getProjectionOffset() const { return _projectionOffset; } |
---|
95 | |
---|
96 | void setShowIntensityMapOnly(bool show) {_showIntesityMapMapOnly = show;} |
---|
97 | bool getShowIntensityMapOnly() const { return _showIntesityMapMapOnly;} |
---|
98 | |
---|
99 | |
---|
100 | private: |
---|
101 | int _distortionMeshRows; |
---|
102 | int _distortionMeshColumns; |
---|
103 | GLenum _meshType; |
---|
104 | |
---|
105 | osg::ref_ptr<osg::Image> _intensityMap; |
---|
106 | unsigned int _texUnitScene; |
---|
107 | unsigned int _texUnitIntensityMap; |
---|
108 | |
---|
109 | osg::Matrixd _viewOffset; |
---|
110 | osg::Matrixd _projectionOffset; |
---|
111 | |
---|
112 | bool _showIntesityMapMapOnly; // Intensity Blending is done by a frag shader. To control it on runtime, the uniform must be bound to a central variable. |
---|
113 | |
---|
114 | // Interconnect-Pointer to allow acces between distortion elements (osgViewer) and the distortion manipulator. |
---|
115 | // These variable are therefor not saved/restored by the serializer but populated on runtime. |
---|
116 | osg::observer_ptr<osg::Camera> _camera; // is used to pass the distortion cam from osgViewers setupDistortion() method to the manipulator. |
---|
117 | osg::ref_ptr<osg::Switch> _distortionInternals; // definition: child #0 = mesh, #1 = highlighter, #2 HUD |
---|
118 | |
---|
119 | osg::ref_ptr<osg::Shader> shaderIntensityMap; // used in 99%, it provides active intensity map blending |
---|
120 | osg::ref_ptr<osg::Shader> shaderIntensityMapVis; // only used during setup process, this shaders discards the fragment color and only displays the intensitymapcolor to visualize the blendmap |
---|
121 | }; |
---|
122 | |
---|
123 | } |
---|
124 | |
---|
125 | |
---|
126 | #endif |
---|