[344] | 1 | #ifndef OSGVIEWER_DistortionSet |
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| 2 | #define OSGVIEWER_DistortionSet 1 |
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| 3 | |
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| 4 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2012 Torben Dannhauer |
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| 5 | * |
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| 6 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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| 7 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 8 | * (at your option) any later version. The full license is in LICENSE file |
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| 9 | * included with this distribution, and on the openscenegraph.org website. |
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| 10 | * |
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| 11 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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| 12 | * You have to aquire licenses for all used proprietary modules. |
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| 13 | * |
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| 14 | * This library is distributed in the hope that it will be useful, |
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 17 | * OpenSceneGraph Public License for more details. |
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| 18 | */ |
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| 19 | |
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| 20 | #include <osg/Object> |
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| 21 | #include <osg/Image> |
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| 22 | #include <osg/Matrixd> |
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[353] | 23 | #include <osg/Camera> |
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| 24 | #include <osg/Switch> |
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[360] | 25 | #include <osg/Shader> |
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[344] | 26 | |
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| 27 | namespace osgViewer { |
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| 28 | |
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| 29 | class DistortionSet : public osg::Object |
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| 30 | { |
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| 31 | public: |
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[357] | 32 | enum DistortionInternals { |
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| 33 | MESH = 0, |
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| 34 | HIGHLIGHTER = 1, |
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| 35 | HUD = 2 |
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| 36 | }; |
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| 37 | |
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[344] | 38 | META_Object(osgViewer,DistortionSet); // Required for serializer |
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| 39 | |
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| 40 | DistortionSet(const osgViewer::DistortionSet& ds, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY): // Required for serializer |
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| 41 | _distortionMeshRows(ds._distortionMeshRows), |
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| 42 | _distortionMeshColumns(ds._distortionMeshColumns), |
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| 43 | //osg::PrimitiveSet::Mode _MeshType |
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| 44 | _intensityMap(ds._intensityMap), |
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| 45 | _texUnitScene(ds._texUnitScene), |
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| 46 | _texUnitIntensityMap(ds._texUnitIntensityMap), |
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| 47 | _viewOffset(ds._viewOffset), |
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[350] | 48 | _projectionOffset(ds._projectionOffset), |
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| 49 | _showIntesityMapMapOnly(ds._showIntesityMapMapOnly){} |
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[344] | 50 | |
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| 51 | DistortionSet(); |
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| 52 | virtual ~DistortionSet(); |
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| 53 | |
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[350] | 54 | // Working access |
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| 55 | osg::Image* getIntensityMap() { return _intensityMap; } // Also for manipulating the intensity map |
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| 56 | bool& getShowIntensityMapOnlyAsRef() { return _showIntesityMapMapOnly;} |
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| 57 | |
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[353] | 58 | void setDistortionCamera(osg::Camera* camera) { _camera = camera;} |
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| 59 | osg::Camera* getDistortionCamera() { return _camera.get(); } |
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[350] | 60 | |
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[353] | 61 | osg::Switch* getDistortionInternals() { return _distortionInternals; } |
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[350] | 62 | |
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[361] | 63 | osg::Shader* getShaderIntensityMap() { return shaderIntensityMap; } |
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| 64 | void setShaderIntensityMap(osg::Shader* shader) { shaderIntensityMap = shader; } |
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| 65 | osg::Shader* getShaderIntensityMapVis() { return shaderIntensityMapVis; } |
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| 66 | void setShaderIntensityMapVis(osg::Shader* shader) { shaderIntensityMapVis = shader; } |
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[353] | 67 | |
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| 68 | |
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[360] | 69 | |
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[350] | 70 | // Serializer Access |
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[344] | 71 | void setDistortionMeshRows(int distortionMeshRows) { _distortionMeshRows = distortionMeshRows; } |
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[345] | 72 | int getDistortionMeshRows() const { return _distortionMeshRows; } |
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[344] | 73 | |
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| 74 | void setDistortionMeshColumns(int distortionMeshColumns) { _distortionMeshColumns = distortionMeshColumns; } |
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[345] | 75 | int getDistortionMeshColumns() const { return _distortionMeshColumns; } |
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[344] | 76 | |
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[345] | 77 | void setMeshType(GLenum meshType) { _meshType = meshType; } |
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| 78 | inline GLenum getMeshType() const { return _meshType; } |
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| 79 | |
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[344] | 80 | void setIntensityMap(osg::Image* intensityMap) { _intensityMap = intensityMap; } |
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[350] | 81 | const osg::Image* getIntensityMap() const { return _intensityMap; } |
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[344] | 82 | |
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[350] | 83 | |
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[344] | 84 | void setTexUnitScene(unsigned int texUnitScene) { _texUnitScene = texUnitScene; } |
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[345] | 85 | unsigned int getTexUnitScene() const { return _texUnitScene; } |
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[344] | 86 | |
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| 87 | void setTexUnitIntensityMap(unsigned int texUnitIntensityMap) { _texUnitIntensityMap = texUnitIntensityMap; } |
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[345] | 88 | unsigned int getTexUnitIntensityMap() const { return _texUnitIntensityMap; } |
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[344] | 89 | |
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| 90 | void setViewOffset(const osg::Matrixd& viewOffset) { _viewOffset = viewOffset; } |
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[345] | 91 | const osg::Matrixd& getViewOffset() const { return _viewOffset; } |
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[344] | 92 | |
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| 93 | void setProjectionOffset(const osg::Matrixd& projectionOffset) { _projectionOffset = projectionOffset; } |
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[345] | 94 | const osg::Matrixd& getProjectionOffset() const { return _projectionOffset; } |
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[344] | 95 | |
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[350] | 96 | void setShowIntensityMapOnly(bool show) {_showIntesityMapMapOnly = show;} |
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| 97 | bool getShowIntensityMapOnly() const { return _showIntesityMapMapOnly;} |
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| 98 | |
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| 99 | |
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[344] | 100 | private: |
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| 101 | int _distortionMeshRows; |
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| 102 | int _distortionMeshColumns; |
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[345] | 103 | GLenum _meshType; |
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[344] | 104 | |
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| 105 | osg::ref_ptr<osg::Image> _intensityMap; |
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| 106 | unsigned int _texUnitScene; |
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| 107 | unsigned int _texUnitIntensityMap; |
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| 108 | |
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| 109 | osg::Matrixd _viewOffset; |
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| 110 | osg::Matrixd _projectionOffset; |
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| 111 | |
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[350] | 112 | bool _showIntesityMapMapOnly; // Intensity Blending is done by a frag shader. To control it on runtime, the uniform must be bound to a central variable. |
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[353] | 113 | |
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| 114 | // Interconnect-Pointer to allow acces between distortion elements (osgViewer) and the distortion manipulator. |
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| 115 | // These variable are therefor not saved/restored by the serializer but populated on runtime. |
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| 116 | osg::observer_ptr<osg::Camera> _camera; // is used to pass the distortion cam from osgViewers setupDistortion() method to the manipulator. |
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[357] | 117 | osg::ref_ptr<osg::Switch> _distortionInternals; // definition: child #0 = mesh, #1 = highlighter, #2 HUD |
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[361] | 118 | |
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| 119 | osg::ref_ptr<osg::Shader> shaderIntensityMap; // used in 99%, it provides active intensity map blending |
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| 120 | osg::ref_ptr<osg::Shader> shaderIntensityMapVis; // only used during setup process, this shaders discards the fragment color and only displays the intensitymapcolor to visualize the blendmap |
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[344] | 121 | }; |
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| 122 | |
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| 123 | } |
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| 124 | |
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| 125 | |
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| 126 | #endif |
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