/* OpenSceneGraph example, osgterrain. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "myTerrainTechnique.h" #include "myTileLoadedCallback.h" #include template class FindTopMostNodeOfTypeVisitor : public osg::NodeVisitor { public: FindTopMostNodeOfTypeVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _foundNode(0) {} void apply(osg::Node& node) { T* result = dynamic_cast(&node); if (result) { _foundNode = result; } else { traverse(node); } } T* _foundNode; }; template T* findTopMostNodeOfType(osg::Node* node) { if (!node) return 0; FindTopMostNodeOfTypeVisitor fnotv; node->accept(fnotv); return fnotv._foundNode; } // class to handle events with a pick class TerrainHandler : public osgGA::GUIEventHandler { public: TerrainHandler(osgTerrain::Terrain* terrain): _terrain(terrain) {} bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()=='r') { _terrain->setSampleRatio(_terrain->getSampleRatio()*0.5); osg::notify(osg::NOTICE)<<"Sample ratio "<<_terrain->getSampleRatio()<setSampleRatio(_terrain->getSampleRatio()/0.5); osg::notify(osg::NOTICE)<<"Sample ratio "<<_terrain->getSampleRatio()<setVerticalScale(_terrain->getVerticalScale()*1.25); osg::notify(osg::NOTICE)<<"Vertical scale "<<_terrain->getVerticalScale()<setVerticalScale(_terrain->getVerticalScale()/1.25); osg::notify(osg::NOTICE)<<"Vertical scale "<<_terrain->getVerticalScale()< _terrain; }; int main(int argc, char** argv) { osg::ArgumentParser arguments(&argc, argv); // construct the viewer. osgViewer::Viewer viewer(arguments); // set up the camera manipulators. { osg::ref_ptr keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); std::string pathfile; char keyForAnimationPath = '5'; while (arguments.read("-p",pathfile)) { osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile); if (apm || !apm->valid()) { unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); keyswitchManipulator->selectMatrixManipulator(num); ++keyForAnimationPath; } } viewer.setCameraManipulator( keyswitchManipulator.get() ); } // add the state manipulator viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); // add the stats handler viewer.addEventHandler(new osgViewer::StatsHandler); // add the record camera path handler viewer.addEventHandler(new osgViewer::RecordCameraPathHandler); // add the window size toggle handler viewer.addEventHandler(new osgViewer::WindowSizeHandler); // add the thread model handler viewer.addEventHandler(new osgViewer::ThreadingHandler); // add the help handler viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage())); // add the LOD Scale handler viewer.addEventHandler(new osgViewer::LODScaleHandler); // add the screen capture handler viewer.addEventHandler(new osgViewer::ScreenCaptureHandler); // obtain the vertical scale float verticalScale = 1.0f; while(arguments.read("-v",verticalScale)) {} // obtain the sample ratio float sampleRatio = 1.0f; while(arguments.read("-r",sampleRatio)) {} osgTerrain::TerrainTile::BlendingPolicy blendingPolicy = osgTerrain::TerrainTile::INHERIT; std::string strBlendingPolicy; while(arguments.read("--blending-policy", strBlendingPolicy)) { if (strBlendingPolicy == "INHERIT") blendingPolicy = osgTerrain::TerrainTile::INHERIT; else if (strBlendingPolicy == "DO_NOT_SET_BLENDING") blendingPolicy = osgTerrain::TerrainTile::DO_NOT_SET_BLENDING; else if (strBlendingPolicy == "ENABLE_BLENDING") blendingPolicy = osgTerrain::TerrainTile::ENABLE_BLENDING; else if (strBlendingPolicy == "ENABLE_BLENDING_WHEN_ALPHA_PRESENT") blendingPolicy = osgTerrain::TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT; } // load the nodes from the commandline arguments. osg::Node* rootnode = osgDB::readNodeFiles(arguments); if (!rootnode) { osg::notify(osg::NOTICE)<<"Warning: no valid data loaded, please specify a database on the command line."<(rootnode); if (!terrain) { terrain = new osgTerrain::Terrain; terrain->addChild(rootnode); rootnode = terrain; } terrain->setSampleRatio(sampleRatio); terrain->setVerticalScale(verticalScale); terrain->setBlendingPolicy(blendingPolicy); //osg::ref_ptr myT = new osgTerrain::myTerrainTechnique(); //terrain->setTerrainTechniquePrototype( myT ); // Use Tile load Callback osg::ref_ptr > tlcb = new osgTerrain::GeometryTechniquePrototypeWorkaroundTLC(); osgTerrain::TerrainTile::setTileLoadedCallback(tlcb); // register our custom handler for adjust Terrain settings viewer.addEventHandler(new TerrainHandler(terrain)); // add a viewport to the viewer and attach the scene graph. viewer.setSceneData( rootnode ); // run the viewers main loop return viewer.run(); }