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1 | #pragma once |
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2 | #include <osgTerrain/TerrainTile> |
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3 | #include "myTerrainTechnique.h" |
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4 | |
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5 | |
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6 | namespace osgTerrain { |
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7 | |
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8 | class myTileLoadedCallback : public TerrainTile::TileLoadedCallback |
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9 | { |
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10 | public: |
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11 | //! Constructor: Nothing to do. |
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12 | myTileLoadedCallback() {}; |
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13 | |
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14 | //! Destructor: Nothing to do. |
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15 | virtual ~myTileLoadedCallback() {}; |
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16 | |
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17 | /** |
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18 | * \brief This function must be implemented. |
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19 | * |
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20 | * @return : Extrnal layer loding status. |
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21 | */ |
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22 | virtual bool deferExternalLayerLoading() const {return true;} |
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23 | |
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24 | /** |
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25 | * \brief This function is performed after every tile loading. |
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26 | * |
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27 | * It is used to install a custom geometryTechnique on every tile, because VPB databases older VPB 0.10 have a hardcoded geometryTechnique which ignores the GeometryTechniquePrototype of osgTerrain. |
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28 | * |
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29 | * @param tile : Loaded tile. |
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30 | * @param options : Reader writer optins. Defined as interface, but in this class not used. |
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31 | */ |
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32 | virtual void loaded(osgTerrain::TerrainTile* tile, const osgDB::ReaderWriter::Options* options) const {tile->setTerrainTechnique( new osgTerrain::myTerrainTechnique() );}; |
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33 | }; |
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34 | |
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35 | } // Namespace end. |
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