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1 | #include "myTileLoadedCallback.h" |
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2 | #include <osgTerrain/Terrain> |
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3 | |
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4 | #include "myTerrainTechnique.h" |
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5 | |
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6 | using namespace osgTerrain; |
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7 | |
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8 | myTileLoadedCallback::myTileLoadedCallback(osgTerrain::Terrain* terrain) : _terrain(terrain) |
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9 | { |
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10 | } |
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11 | |
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12 | myTileLoadedCallback::~myTileLoadedCallback() |
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13 | { |
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14 | |
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15 | } |
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16 | |
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17 | bool myTileLoadedCallback::deferExternalLayerLoading() const |
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18 | { |
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19 | return true; |
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20 | } |
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21 | |
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22 | void myTileLoadedCallback::loaded(osgTerrain::TerrainTile* tile, const osgDB::ReaderWriter::Options* options) const |
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23 | { |
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24 | //OSG_ALWAYS << "Executing myTileLoadedCallback!" << std::endl; |
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25 | tile->setTerrain( _terrain ); |
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26 | tile->setTerrainTechnique( new osgTerrain::myTerrainTechnique() ); |
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27 | _terrain->updateTerrainTileOnNextFrame(tile); |
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28 | } |
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29 | |
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