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1 | #pragma once |
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2 | |
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3 | #include <osgTerrain/GeometryTechnique> |
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4 | #include <osg/Image> |
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5 | |
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6 | |
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7 | namespace osgTerrain { |
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8 | |
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9 | class myTerrainTechnique : public osgTerrain::GeometryTechnique |
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10 | { |
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11 | public: |
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12 | myTerrainTechnique(void); |
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13 | |
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14 | /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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15 | myTerrainTechnique(const GeometryTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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16 | |
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17 | META_Object(osgTerrain, myTerrainTechnique); |
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18 | |
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19 | ~myTerrainTechnique(void); |
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20 | |
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21 | virtual void init(int dirtyMask, bool assumeMultiThreaded); |
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22 | }; |
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23 | |
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24 | } |
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