Last change
on this file since 169 was
169,
checked in by Torben Dannhauer, 13 years ago
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Step1: modifying terrain with arbitrary values: done :)
Step2: modify with the corresponding values: todo :)
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File size:
516 bytes
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Rev | Line | |
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[162] | 1 | #pragma once |
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| 2 | |
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[165] | 3 | #include <osgTerrain/GeometryTechnique> |
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[162] | 4 | |
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[163] | 5 | namespace osgTerrain { |
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| 6 | |
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[165] | 7 | class myTerrainTechnique : public osgTerrain::GeometryTechnique |
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[162] | 8 | { |
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| 9 | public: |
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| 10 | myTerrainTechnique(void); |
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[163] | 11 | |
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| 12 | /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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[165] | 13 | myTerrainTechnique(const GeometryTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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[163] | 14 | |
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| 15 | META_Object(osgTerrain, myTerrainTechnique); |
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| 16 | |
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[162] | 17 | ~myTerrainTechnique(void); |
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| 18 | |
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[169] | 19 | virtual void init(int dirtyMask, bool assumeMultiThreaded); |
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[162] | 20 | }; |
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[163] | 21 | |
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| 22 | } |
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