#include "myTerrainTechnique.h" #include using namespace osgTerrain; myTerrainTechnique::myTerrainTechnique(void) { //OSG_ALWAYS<( getTerrainTile()->getElevationLayer() ); //osg::HeightField* h = hfl->getHeightField(); //float height = h->getHeight( 0,0 ); ////OSG_ALWAYS<<"retrieved height: " << height << std::endl; //height +=50000; //h->setHeight( 0,0, height); //OSG_ALWAYS<<"modified height: " << height << std::endl; ////getTerrainTile()->setDirty( true ); // Neccessary GeometryTechnique::update( uv); }