#pragma once #include "terrainModificationTechnique.h" class ellipsoidTechnique : public terrainModificationTechnique { public: ellipsoidTechnique(); ~ellipsoidTechnique(); void modifyHeightfield(region& modificationROI, osg::HeightField* h, region tileExtends); void setModifiedHeight(double height) {_height=height;} private: double _height; };