#pragma once #include "terrainModificationTechnique.h" class ellipsoidTechnique : public terrainModificationTechnique { public: ellipsoidTechnique(); ~ellipsoidTechnique(); void modifyHeightfield(osg::Vec4d& modificationROI, osg::HeightField* h, osg::Vec4d tileExtends); void setModifiedHeight(double height) {_height=height;} private: double _height; };