wiki:NewsArchive

News Archive

osgVisual_100.png 22th Oct 2016
New 3rdParty package released
I'm pleased to announce a new version (V10) of the precompiled 3rdParty package for OpenSceneGraph. It is compiled with Visual Studio 2013 Update 5 and platform toolset v120 for x64. You can get it in two flavors (small and full) at http://osgvisual.org/wiki/Downloads.
osgVisual_100.png 24th July 2015
Migrated to a new server
Today osgVisual project website has moved to a new machine. The old server will be retired and further development and download services delivered via our new server. osgVisual is not dead, stay tuned!
osgVisual_100.png 22th Nov 2013
New 3rdParty package released
I'm pleased to announce a new version of the precompiled 3rdParty package for OpenSceneGraph. It is compiled with Visual Studio 2013 RTM and platform toolset v120 (not compatible with Windows XP). You can get it in two flavors (small and full) at http://www.osgvisual.org/projects/osgvisual/wiki/Downloads.
osgVisual_100.png 14th July 2013
New 3rdParty package released
I'm pleased to announce a new version of the precompiled 3rdParty package for OpenSceneGraph. It is compiled with Visual Studio 2012 Update 3 and platform toolset v110 (not compatible with Windows XP). You can get it in two flavors (small and full) at http://www.osgvisual.org/projects/osgvisual/wiki/Downloads .
osgVisual_100.png 18th February 2012
Still alive :)
osgVisual is not dead! During the last 6 month I was involved in creating a new terabyte size terrain database (not included in osgVisual). The next development milestone is the geometrical image distortion. Unfortunately due to my paid work the development speed regarding osgVisual is limited.
osgVisual_100.png 13th March 2011
Updated 3rdParty dependencies package
The 3rd Party dependency package now provides Nvidia Texture Tools 2.0.8 with CUDA support.
osgVisual_100.png 14th Feb. 2011
osgVisual 0.6 released.
Version 0.6 supports to configure the IG via XML configuration file. It allows to update the position and attitude of objects via external link (extLink) and to switch the tracked node dynamically during runtime.
osgVisual_100.png 07th Jan. 2011
Rearranged the SVN repository.
SVN repository now meets the trunk/tags/branches standard and allows proper version tagging. Please do a fresh checkout because subsequently modified pathes in some source files would lead to compile errors otherwise.
osgVisual_100.png 06th Nov. 2010
Updated 3rdParty dependencies package
The 3rd Party dependency package now provides GDAL 1.7.2 for usage in OSG and VPB. Introduced version tagging of the uploaded archive for easier package version tracking.
osgVisual_100.png 19th Oct. 2010
osgVisual is now compatible with Silverlining 2.04
osgVisual now works with Sundog-Soft's newest release: Silverlining 2.04. This release introduces 3D raycasting cloudlayer to osgVisual and many minor improvements.
osgVisual_100.png 29th July 2010
osgVisual available on Linux
osgVisual compiles and runs now on Windows and Linux. Win-only modules: Spacemouse driver and external link VCL implementation (extLinkVCL).
osgVisual_100.png 29th July 2010
Cluster capabiliy via UDP
Integrated a ENet UDP implementation for cluster usage in windows and linux.
osgVisual_100.png 19th May 2010
Changed Windows IDE to MS VS 2008 SP1
Changed Windows IDE to VS2008 SP1. Uploaded 32bit(x86) and 64bit (x64) precompiled dependencies.
osgVisual_100.png 16th April 2010
osgVisual 0.5 initial release
osgVisual is initially published in version 0.5. Many features are not finished, but to allow community participation in development it is published at this early stage.
Last modified 7 years ago Last modified on Mar 22, 2017, 4:46:19 PM